MLB 10 (Playstation 3)
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RRP: $59.99. You save: $5.00 (8%)
- Released
- 3/2/10
- Platform
- Playstation 3
- Game Genre
- Sport
- Game Region
- NTSC
Description
Controls: GAME CONTROLS PITCHING X Button = pitch type 1 Circle Button = pitch type 2 Triangle Button = pitch type 3 Square Button = pitch type 4 R1 Button = pitch type 5 L1 Button + X Button = pitch out L1 Button + Circle Button = intentional walk D-Pad Up = access quick menu D-Pad Down = pan back to 2nd PITCHING AFTER SET L2 Button (Hold) + Base Icon (Single Tap) = casual pickoff L2 Button (Hold) + Base Icon (Double Tap) = quick pickoff L2 Button (Hold0 + Base Icon (Hold) = deceptive pickoff (if applicable) X Button = pitch ball Left Analog Stick = position ball in strike zone L1 Button = step off pitcher's mound R2 Button = request api call BATTING Left Analog Stick (Press and Release) = swing direction in zone X Button = swing Square Button = power swing (in all modes except rookie) X Button (Press and Release) = check swing Circle Button (Press Early) = sacrifice bunt Circle Button (Press Late) = drag bunt R2 Button = pitch history, guess pitch R2 Button + Pitch Icon = guess pitch type R2 Button + Left Analog Stick = guess pitch location Right Analog Stick Up = influence fly ball Right Analog Stick Down = influence ground ball Right Analog Stick Right = influence ball to 1st Right Analog Stick Left = influence ball to 3rd L3 Button = activate swing info R3 Button = activate or deactivate batter's eye camera Right Analog Stick = control batter's eye camera Select Button = pitcher or batter status menu BASERUNNING CLASSIC BASERUNNING (BEFORE PITCH) L2 Button = all runners steal (auto steal) L2 Button + Base Icon = steal individual base (2nd, 3rd or home) D-Pad + Base Icon = steal early L1 Button = lead off all runners R1 Button = return all runners L1 Button + Base Icon = lead off individual runner R1 Button + Base Icon = return individual runner DEFAULT BASERUNNING CONTROLS (BEFORE PITCH) Left Analog Stick = target runner L2 Button = all runners steal (auto steal) L2 Button + Left Analog Stick = steal individual base (2nd, 3rd, or home) Left Analog Stick + Base Icon = steal early L1 Button = lead off all runners R1 Button = return all runners L1 Button + Left Analog Stick = lead off individual runner R1 Button + Left Analog Stick = return individual runner DEFAULT BASERUNNING (AFTER PITCH) Left Analog Stick = target runner L1 Button = advance runner R1 Button = return runner Left Analog Stick + Base Icon = advance individual runner Left Analog Stick + Base Icon = return individual runner R2 Button = stop runner CLASSIC BASERUNNING (AFTER PITCH) L1 Button = advance all R1 Button = return all D-Pad + Base Icon = advance individual runner, return individual runner R2 Button = stop runner CLASSIC BASERUNNING (ADVANCE MULTIPLE BASES) D-Pad Up + Circle Button = first to second D-Pad Left + Circle Button = first to third D-Pad Down + Circle Button = first to home D-Pad Left + Triangle Button = second to third D-Pad Down + Triangle Button = second to home D-Pad Down + Square Button = third to home ROAD TO THE SHOW BASERUNNING CONTROLS NEW CONTROLS (BEFORE THE PITCH) Right Analog Stick = control camera L1 Button (Tap) = reduce lead Left Analog Stick (Towards Previous Base) = gp back R1 Button (Tap) = extend lead R1 Button (Hold) = lean Left Analog Stick (Towards Next Base) = steal Left Analog Stick (Release) = stop NEW CONTROLS (AFTER THE PITCH) Left Analog Stick (Towards Next Base) = return runner Left Analog Stick (Towards Previous Base) = advance runner Left Analog Stick (Release) = stop runner CLASSIC CONTROLS (BEFORE THE PITCH) L1 Button = step back, go back R1 Button = extend lead R2 Button = steal CLASSIC CONTROLS (AFTER THE PTICH) L1 Button = return runner R1 Button = advance runner R2 Button = stop runner SLIDING Right Analog Stick Up = head first, straight Right Analog Stick Diagonal Up Then Left = head first, hook left Right Analog Stick Diagonal Up Then Right = head first, hook right Right Analog Stick Left = feet first, hook left Right Analog Stick Diagonal Down Then Left = feet first, hook left Right Analog Stick Right = feet first, hook right Right Analog Stick Diagonal Down Then Right = feet first, hook left Right Analog Stick Down = feet first, straight Right Analog Stick Down = collision with catcher (in position) Right Analog Stick Down = run past home plate (not in position) Right Analog Stick Down = break up double play Right Analog Stick Up = head first slide into any base Tilt Sixaxis Left = slide to the inside of the base Tilt Sixaxis Right = slide to the outside of the base FIELDING FIELDER WITHOUT BALL D-Pad or Left Analog Stick = player movement L2 Button = switch to closest player Right Analog Stick Up. R1 Button or Tilt Sixaxis Up = jump Right Analog Stick Down, R2 Button or Tilt Sixaxis Left or Right = dive FIELDER WITH BALL D-Pad or Left Analog Stick = player movement Circle Button = throw to 1st base Triangle Button = throw to 2nd base Square Button = throw to 2rd base X Button = throw to home L1 Button = throw to cut-off man R2 Button or Right Analog Stick Down = dive with ball ROAD TO THE SHOW FIELDING CONTROLS FIELDER SETTING CONTROLS (WITH BALL) D-Pad or Left Analog Stick = player movement Square Button = throw to 1st base X Button = throw to 2nd base Circle Button = throw to 3rd base Triangle Button = throw to home L1 Button = throw to cut-off man R2 Button or Right Analog Stick Down = dive with ball CLASSIC SETTING CONTROLS (WITH BALL) D-Pad or Left Analog Stick = player movement Circle Button = throw to 1st base Triangle Button = throw to 2nd base Square Button = throw to 3rd base X Button = throw to home L1 Button = throw to cut-off man R2 Button or Right Analog Stick Down = dive with ball CATCHER CALLING GAME CONTROLS X Button = call pitch type 1 Circle Button = call pitch type 2, throw to 1st base Triangle Button = call pitch type 3, throw to 2nd base Square Button = call pitch type 4, throw 3rd base R1 Button = call pitch type 5 L1 Button + X Button = call pitch out L1 Button + Circle Button = call intentional walk Left Analog Stick (Any Direction) = call for location in strike zone Left Analog Stick (Double Tap In Any Direction) = call for location out of strike zone


